Quantcast
Channel: TAO Toolkit - NVIDIA Developer Forums
Viewing all articles
Browse latest Browse all 537

YOLOv4 Model Pruning - Extreme Prune Ratios and mAP Drop

$
0
0

• Hardware: NVIDIA GeForce RTX 4090
• Network Type: Yolo_v4
• TLT Version: TAO 5.5.0
• Training spec file:
yolo_v4_train_cspdarknet19_kitti_seq.txt (2.6 KB)
yolo_v4_retrain_cspdarknet19_kitti_seq.txt (2.6 KB)

I am using YOLOv4 with my own dataset, and I encountered some issues when pruning my model. Before training, my model’s mAP is around 0.50. However, when I try to prune with different thresholds (the suggested ones and many others), I always get either an extremely low prune ratio (less than 0.008) or an extremely high prune ratio (greater than 0.98).

I am unable to achieve a prune ratio between 10-20%, which is typically recommended. Additionally, even when I retrain with a prune ratio of 1 or 0.008, my mAP drops to 0 after retraining.

Any insights on what might be causing this or how to resolve it? Thanks in advance.

2 posts - 2 participants

Read full topic


Viewing all articles
Browse latest Browse all 537

Trending Articles